I think we all know the answer to this one if only by bad example here. As their clients are avenged and the Marks brought to justice, one way or another, we see more of the shadowy world of crime that exists alongside ours.Īnd then two pages expanding on how it works in the show. Every job the LEVERAGE Crew takes on brings to light more of their criminal backgrounds, their unparralleled skills, and their need to trust one another in a very untrusting world. It's at times light-hearted and comical, other times intense and tragic. Leverage is the story of a group of thieves and confidence men who choose to use their expertise to take down bad guys the authorities can't - or won't - take down themselves. (This page is written by John Rogers, Executive Producer and writer of the Fell's Five D&D comic).Ī nice clear chapter asking questions like Even more so, our sense of control.Ī good opening to the foreword - the rest of the page is about Leverage and the Robin Hood part being important for heist and con shows. We live in a world that confounds our sense of decency. And what happens really? Good deeds go unremarked, and bad deeds are scarcely noticed. A universe where good deeds help you and bad deeds don't go unpunished. In the end, we crave an ordered universe. Sometimes I think that roleplaying is an echo of the old morality plays. Soemtimes they do it for a pocketful of money, don't get me wrong, but in the end the world's a better place for your hero's presence. Your sword-swinging barbarian and your lightning-throwing steampunger and your neuro-cyborg all have the same job: they fight injustice. We roleplayers get together in living rooms and classrooms and garages all around the world, and we tell these infinite stories about infinite worlds and they all have one thing in common. On the design team: both Fred Hicks and Rob Donaghue (of Spirit of the Century).Īll we want to do is set the world right. So we are expecting a detailed system with very high variance (seriously, check those target numbers out). (the character sheet isn't quite as bad as a GURPS one, but comes close) The system that brought us the d12+d2 stat, as well as four derived attributes and a possible three specialties for each of the twenty skills So what is Leverage? For those who haven't seen it, it's a heist/con/caper show involving five screwed up characters, a lot of research from the writers, and some really quite sneaky cons (some of the time anyway) and characters who are spectacularly competent at what they do.Ī quick glance inside at the opening credits shows something that looks highly worrying. What I actually found was a game right up there with Dogs in the Vineyard and Spirit of the Century. I'm going to come out at the start of my write-up and say what I expected to find when I bought the Leverage RPG in hope was a horrible mishmash of a game.
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The Opening posted by neonchameleon Original SA post