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They found that people loved to blow things up (but not mindlessly), there had to be people to rescue, clues to find and items to get to complete the missions. With the location decided I upon, the staff went back into the other Strike games and did surveys as to what types of levels were the most popular with the players. After kicking around some ideas, the focus shifted to Russia and the turmoil that was going on in the different parts of that country. It also had to relate to something currently going on in the world. It had to be similar in concept to the previous games-the premise had to be plausible and something the player could relate to and get into. Led by the team of John Manley-game director, Rod Swanson-director, The Edge, Michael Becker-creative director The Edge, and backed by some of the most creative people in the industry, the group set out to mold the game idea.
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And with the previous Strike games being the largest non-sports products that EA had, the staff set their sights high and started with a clean slate. Otherwise, the game would be just another "fun" game, lost in the crowd of other flying games this Christmas. The game producers and directors, some of whose work dates back to the original 16-Bit Desert Strike, knew that this version had to create an experience for the player that never had been done before. When the our editors first saw this game, it was love at first sight Officially titled Soviet Strike, EA has been working very quietly and secretly for the last year on creating the ultimate 32-Bit flying/battle simulation game.
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The long-awaited sequel to Electronic Arts "Strike" series made its formal debut at the E3 trade show last May. Besides, since Strike's motto is: "We stop the war before it begins," gamer's will want to do the same. Soviet Strike promises to be everything the old Strike games were with incredible 32-Bit graphics and enemies with Artificial Intelligence that will make gamers really hate 'em. Rescuing prisoners is a major concern in many of the levels so mastering the winch certainly wouldn't hurt. Some are relatively short while others will make gamers wonder if they'll ever make it back to the base. Soviet Strike has a load of missions to play through. This way players can get all of the information on mission objectives, enemy vehicles as well as ammo, fuel and armor refill locations. Soviet Strike also features the hot new method of communication-players can use STRIKE.NET, a web of intelligence with info on the enemy and their plans. The team includes: The Commander, a hardcore military man, a hacker, complete with jive-talk, and a secret agent posing as a CNN-esque reporter. Coupled with the new Al, the soundtrack also changes depending on the intensity of battle.Īs gamers play, they get briefed by the Strike organization-the team behind the missions of the past and the new Soviet attack. This way the enemies won't keep coming and coming-in other words, the artificial intelligence is enhanced. These include a living battlefield where enemy soldiers and vehicles react to situations depending on if the gamer is attacking them or not. Soviet Strike also features some "living" elements as EA states. On top of this, the game features two camera views: classic and chase-plane. The vehicles are 3-D as well, based on the actual helicopters, turrets, jeeps and other crafts.
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The terrain is based on actual geographic maps. The terrain is mapped with digitized textures that gamers won't see repeating again and again. The graphics in Soviet Strike are photo-quality. Players still have to manage their fuel, ammo and armor to ensure success. In Soviet Strike, players are up against something that could show up in today's headlines-the warring factions in the People's Republic (a.k.a the Soviet Union) and the remnants of the old Soviet army. In past Strike games, commandos (garners and their pals) would fight terrorists, drug lords and ex-military madmen. The fun could be back (but in a 32-Bit fashion) when Electronic Arts' newest addition to the Strike series, Soviet Strike, hits the streets since it's being developed by some of the original Strike designers. Flying around in that three-fourths perspective world, blowing away terrorist after terrorist and saving the world from nuclear annihilation.now that was fun. Our editors remember playing the original Desert Strike years ago.